Curriculum, v0 beta

Six abilities for working with AI.

This is a beta. Lesson 1 is built and running in the pilot. Lessons 2 to 6 are outlines, and they will change as we watch children use Lesson 1.

The six abilities

What a child should be able to do by the end

  1. 1. Say precisely what you want
  2. 2. Check whether the result is actually right
  3. 3. Say exactly what is wrong and how to fix it
  4. 4. Break a big idea into small asks
  5. 5. Know what to trust and what to verify
  6. 6. Think it through yourself first

Lesson 1, in full

It only knows what you say

Ability 1: say precisely what you want.

The frame is a game with one thing you control and one thing to avoid. The lesson has nine steps.

  1. Open. ayyayo asks what you control, what you avoid, and where it happens. The child answers in one or two sentences, in their own language, and the game builds on screen.
  2. Play.“Is this exactly what you imagined?” The child plays for up to a minute.
  3. Predict.Before anything is shown: “I had to guess some things you didn't say. What do you think I guessed?” The child's answer is saved.
  4. Reveal. The screen shows What I guessed, the list the builder returned with the game. ayyayo says one line: “Everything you didn't say, I had to guess.” Guesses the child predicted are marked.
  5. Correct. The child keeps or changes each guess. The game rebuilds once, and the screen shows how many guesses they changed out of how many were listed.
  6. Round two. The child says the next change they want. Before building, ayyayo lists what it would have to guess and asks which ones the child wants to decide. After the build, the child checks the rest. Both counts are shown side by side.
  7. Mastery check.ayyayo shows a vague request from another child, such as “make a cool racing game”, and asks for three things it would have to guess. The child passes by naming three real gaps.
  8. Explain.“Say the rule in your own words.” Any sentence that means “if I don't say it, it guesses” is accepted, and saved.
  9. Keep.The game is saved to the child's creations and can be published.

The lesson counts as complete when the prediction, the corrections, a passed mastery check and the rule sentence all exist. Free Build then opens for the rest of the day.

All six lessons

Lesson outlines

  1. 1

    It only knows what you say

    Ability 1: Say precisely what you want

    Frame: A game with one thing you control and one thing to avoid.

    You describe a small game in one or two sentences and watch it build. Before ayyayo shows you anything, you guess what it had to make up on its own. Then it shows you the real list of its guesses: how the game looks, how fast it moves, the controls, what happens when you lose, how it ends. You keep or change each one, and you count how many you had to fix. In round two you decide those things before you ask, and you count again.

    Available
  2. 2

    Is it actually right?

    Ability 2: Check whether the result is actually right

    Frame: A quiz about something you know well, with some wrong answers to find by playing.

    ayyayo builds a quiz about a topic you already know well. Some of its answers are wrong. You play the quiz, find the wrong ones yourself, and say how you know they are wrong.

    Coming soon
  3. 3

    Say what's wrong, exactly

    Ability 3: Say exactly what is wrong and how to fix it

    Frame: A game with one planted bug. Only a precise description repairs it in one fix.

    You get a game with one bug hidden in it. Saying "it's broken" does not fix it. You find the bug, describe exactly what goes wrong and what should happen instead, and get it repaired in a single fix.

    Coming soon
  4. 4

    Big things are small asks

    Ability 4: Break a big idea into small asks

    Frame: A two-room adventure, too big for one ask.

    You plan an adventure with two rooms. It is too big to get right in one request, so you split it into small asks, build one piece at a time, and check each piece before moving on.

    Coming soon
  5. 5

    Trust it or check it?

    Ability 5: Know what to trust and what to verify

    Frame: A fact page for a younger child. Mark what needs checking, then check it.

    ayyayo writes a fact page for a younger child. You mark every sentence that needs checking, check those sentences yourself, and fix the page before anyone younger reads it.

    Coming soon
  6. 6

    Think first

    Ability 6: Think it through yourself first

    Frame: Plan before asking, then compare with asking cold.

    You plan something on your own before you ask for anything. Then you ask once with your plan and once without it, and compare the two results side by side.

    Coming soon